Your game looks right.
But something feels off.

I fix that.

David Delannay  ·  Game Feel Sound Designer

David Delannay
Full stack audio · Unity  ·  FMOD  ·  Git · EN / FR

No good audio yet?

This is your game right now.

Watch. Then press and listen.

That's the difference.

Hear it in context

Mimir
Play on itch.io ↗

Mimir

Indie Game  ·  Music & Sound Design
A Screen in the Crowd
Play on itch.io ↗

A Screen in the Crowd

Game Jam  ·  Dynamic music system
"Excellent work with David. He crafted dedicated ambient tracks that match perfectly with our game atmosphere. He also handled UI sounds giving that game feel we desperately needed."
— Jean-Baptiste, on Mimir

What I offer.

Audio that feels alive

Sound and music made by one person, so they fit together instead of feeling like a pile of assets.

Inside your project, not around it

Built with FMOD, tested in context. No handoffs, no debugging at 2am.

Iterated until it lands

Audio that nails it takes a few passes. I stay with it.

David Delannay in studio

The music was fine.
The game didn't feel it.

I started as a composer, then realised the real need wasn't the music — it was how audio connected to the game. So I learned implementation. Now I do both, inside the same project, at the same time.

Playing Death's Door was the moment it clicked — not one sound stood out, but nothing felt wrong either. That kind of coherence, where the audio is woven into every room and every hit without drawing attention to itself, is what I'd been building toward without having a word for it.

Audio doesn't decorate a game. It tells the player whether to trust it.

Tools :

Style depends on the game. Drag the slider — chiptune to orchestral.

🎮 Chiptune
Orchestral 🎻